手机按键处理,资料1
到了彩虹六号和Medieval Combat时因为在短时间内需要判断连续不同按键来发大招,所以按键处理引入了虚拟按键的概念: public static final int gk_UP = 1; public static final int gk_DOWN = 1<<1; public static final int gk_LEFT = 1<<2; public static final int gk_RIGHT = 1<<3; public static final int gk_NUM0 = 1<<4; public static final int gk_NUM1 = 1<<5; public static final int gk_NUM2 = 1<<6; public static final int gk_NUM3 = 1<<7; public static final int gk_NUM4 = 1<<8; public static final int gk_NUM5 = 1<<9; public static final int gk_NUM6 = 1<<10; …